﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria.ModLoader;

namespace EAMF.Content.Projectiles.PlayerProj
{
    public class AroundPlayer : ModProjectile
    {
        public override void SetDefaults()
        {
            Projectile.height = 1;
            Projectile.width = 1;
            Projectile.friendly = true;
            Projectile.timeLeft = 9999;
            Projectile.alpha = 255;//设置为全透明
            base.SetDefaults();
        }
        public override void AI()
        {

            base.AI();
        }
    }
}
